![]() By the end the room is chock full of your contraptions, and the air is thick with balls arcing gracefully on their way. Whereas before it was about getting a ball from A to B, it now additionally has to pass through a sensor to allow another ball to spawn that you must get from C to D, and yet another from E to F. Each ball has to get to a specific collector, which needs a certain amount of them before declaring you victorious. Here a lot of new toys are added, including sensors that will make other machines pump out new balls that you need to get to their destination. There are more wrinkles to come as you move out of the six Basic Challenges into the nine Advanced Challenges. Because you’re human, and because you can’t resist a challenge, you do exactly that. Great! The very next challenge looks like it could be solved the same way, only it suggests that you try it without the accelerator. You use this to solve a puzzle in a satisfyingly direct way: by firing something from its origin to its destination. One notable example introduces you to the accelerator, a useful tool not unlike a tennis ball machine that accepts balls into an opening and then shoots them out at high velocity. Each challenge has an easy, medium and hard variation that will impose restrictions on you that force some real out-of-the-box thinking. Getting them there efficiently, with the minimum number of component pieces, is something else altogether. ![]() Getting your balls from A to B is only the beginning. You will use accelerators to fire them on ballistic trajectories, and property modifying fields that can make them especially heavy or as light as bubbles.Īs with all the best puzzlers, the devil is in the details. You will lay out gravity defying plates that allow you to gently coerce your charges onto the right path, one that may well be above you as the game makes full use of 3D space. Here, in your bid to get a set number of balls from their spawn point to the goal, you are building the world for them to traverse. Grav|Lab plays out like nothing so much as a reverse Lemmings (1991). Release Date: Dec 3rd (OH), Oct 21st (Steam) 2016 Reviewed on: Oculus Rift with Oculus Touch It doesn’t have the glitz and glamour of the bigger releases – and many of its rough edges are in need of smoothing – but its intriguing blend of fun, challenging, physics-puzzler gameplay is compelling.Īvailable On: Oculus Rift, HTC Vive ( Oculus Home & Steam) Grav|Lab, despite its Early Access status, might well be the surprise star of the Oculus Touch launch lineup.
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